First Post
Nadis » Devlog
Over the last two weeks I have done a lot of refactoring to make my code more performant, and improve rendering issues. However, I have discovered many foundational issues with Networking & Map Generation. Specifically with scalability. So, I have decided to dedicate the next two weeks to transitioning to Forge Alloy, restructuring the code to accommodate networking from a foundational level, and use a Data Oriented approach. This will be an extreme improvement, and decrease the time between Nadis releases.
TLDR; Old Code slow & ugly, so I am writing new code to make it faster.
Nadis
Players spawn on an island and build to survive against a disaster while competing for resources, space, and time.
Status | In development |
Author | Seth H |
Genre | Survival, Shooter |
Tags | 3D, Experimental, Multiplayer |
Languages | English |
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